Free-For-All Guide

Obtain as much Score within the given time or reach the Score Goal first to win the match.

1. Entry and Hunter Selection

When entering Free-For-All mode, choose the Hunter you wish to play as (if not selected within the given time, it will be chosen randomly.)

When entering Free-For-All mode, choose the Hunter you wish to play as (if not selected within the given time, it will be chosen randomly.)
2. Begin Battle

Once all Hunters are selected and entered, the match begins shortly afterwards.

  • Game Screen

    • In-Game UI

    In-Game UI
  • Interface Function
    ① Gameplay Time Display Gameplay Time.
    ② Rank UI Display Target Score and Ranks and Status of You and Your Competitors.
    ② Score Display your Score.
    ③ Simple Key Guide Display Status Window(Tab key) and Key Guide (Y key).
    • Ranks

    Ranks
  • Interface Function
    ① Hunter Icon As your score gets higher, it moves to the right.
    ② Your Rank Display your current rank in the match.
    • Status Window

    Status Window
  • Interface Function
    ① Display Top Hunter Display the Hunter in the first place currently.
    ② Display Avenger Display Nemesis.
    ③ Kill / Death Display current Kill / Death count.
    ④ Buffs Obtained Display currently obtained Buffs.
  • Score Condition

    • Score Condition
      Obtainable Score
      Reward Message
      Condition Details
    • Normal Kill
      40
      Normal Kill
      Stuck a killing blow to an enemy.
    • Assist
      20
      Joint Attack
      Deal at least 1 damage n seconds prior to a kill by another Hunter.
    • Consecutive Kills
      50
      Swift Kill
      Kill another Hunter within 25 seconds after a kill.
    • 3 kill streak
      70
      Swift Kill!!
      Get 3 Kills within 25 seconds.
    • 4+ kill streak
      90
      Swift Kill!!!
      Get 4 Kills within 25 seconds.
    • Overkill
      70
      Overkill!
      Deal 400 or more damage and kill the enemy. (Takes priority over Normal Kill)
    • Killed an enemy while in low HP
      70
      Turning the Tide
      Kill an enemy while you are in 10% HP or lower. However, this only applies to killing the enemy that made you in the low health state.
    • Death by Falling
      20
      A Falling Blow
      The enemy you hit get death by falling within 25 seconds after your last hit.
    • Revenge
      50
      Revenge
      Kill the Hunter that killed you before.
    • Killed Top Hunter
      80
      King Slayer
      Kill the Top Hunter. (Takes priority over Normal Kill, Overkill, Revenge)
    • Stats increased
      10
      Enhanced!
      Obtain Buff.
    • Obtained Central Buff
      20
      Enhanced!
      Obtain the Central Buff.
    • Killed with an obstruction
      60
      Death By Fire
      Kill ab enemy suffering from the continuous damage by Obstruction.
    • Healing Object
      30
      Rejuvenated
      Obtain the Healing Object.
    • Activated the Eight Trigrams.
      50
      Seismic Shift
      Activate the Eight Trigrams.
    • Death by Falling (Self-inflicted)
      -30
      -
      If fell outside the arena by yourself
  • Death and Resurrection

    In Free-For-All mode, your Hunter will respawn automatically after short waiting time and continue to play the game.

    During the Respawn Waiting Time, you can spectate other Hunters, set your strategies or change your Hunter for better performance.

    During the Respawn Waiting Time, you can spectate other Hunters, set your strategies or change your Hunter for better performance.
  • Interface Function
    ① Nickname Display the Nickname of the Hunter you are spectating.
    ② Change Spectating Target Changes your Spectating Target.
    ③ Settings Change Display System Menu window.
    ④ Change Hunter Change your Hunter for your next respawn.
    ⑤ Respawn Waiting Time There is a limit to how many times you can change your Hunter.
3. Additional Rules

There are various ways to turn the tide of the battle in Free-For-All mode.

  • Display the Top Hunter & Avenger

    Display the Top Hunter & Avenger
  • Interface Function
    ① Display Top Hunter Display the HP Bar of the current Top Hunter
    ② Display Nemesis The Hunter that killed you gets a Nemesis icon. The Hunter who kills the Nemesis gets extra Score points.
  • Generate Buff

    On designated spots, Buffs appear 1 minute after the Free-For-All match starts. Hunters can obtain corresponding Buffs.

    When a Hunter obtains a Buff, the Buff on that spot is consumed and will reappear after a short period of time.

    Obtained Bufffs persist throughout the match and they can be stacked.

    Obtained Bufffs persist throughout the match and they can be stacked.
  • Interface Function
    ① Weapon Attack Power Buff When obtained, increases Weapon Attack Power and the effect persists throughout the match.
    ② Skill Attack Power Buff When obtained, increases Skill Attack Power and the effect persists throughout the match.
    ③ Weapon Defense Power Buff When obtained, increases Weapon Defense Power and the effect persists throughout the match.
    ④ Skill Defense Power Buff When obtained, increases Skill Defense Power and the effect persists throughout the match.
    ⑤ All Stats Buff When obtained, increases all Stats and the effect persists throughout the match.
  • Combat Object

    In Free-For-All mode, there are various Objects. Use them wisely to give you the glory of winning the battle.

    In Free-For-All mode, there are various Objects. Use them wisely to give you the glory of winning the battle.
  • Interface Function
    ① Healing Object Can be used 1 minute after the start of the match by holding down the F key. Upon success, heals 100% of your HP. It can be re-used after 1 minute.
    ② Obstruction Can be used 20 seconds after the match starts. The effect lasts for 100 seconds and after which alternates between 20 seconds inactivity and 100 seconds of activity. If a Hunter is on the activated Obstruction, the Hunter gets 100 damages per second
    ③ Eight Trigrams Can be used 5 minutes after the match starts by holding down the F key. If successful, depending on the activating Hunter's current rank, certain areas will collapse and the the Hunter gets a Buff dealing 100 damages per second to nearby enemies for 15 seconds. (The Buff disappears upon death)
  • Area Collapse by Eight Trigrams

    If successfully activated, the Eight Trigrams grants the activating Hunter a Buff dealing 100 damages per second to nearby enemies and depending on the Hunter's current Rank, certain areas may collapse.

    Area Collapse gets restored in 1 minute.

    Deaths of those who got fallen out of the arena by the Eight Trigrams are treated as Kills for the activating Hunter.

  • If activated by the Top Hunter (No collapse)

    If activated by the Top Hunter (No collapse)

    If activated by the Second Place Hunter (Chosen randomly from 4 areas)

    If activated by the Second Place Hunter (Chosen randomly from 4 areas)

    If activated by the Third Place Hunter (Chosen randomly from 3 areas)

    If activated by the Third Place Hunter (Chosen randomly from 3 areas)

    If activated by the Fourth Place Hunter (Chosen randomly from 2 areas)

    If activated by the Fourth Place Hunter (Chosen randomly from 2 areas)