Jun

A descendent of House Wei, one of the most prominent houses in the south for their long line of fine warriors, Jun grew up in an oppressive and authoritative environment. He endured the hardship, believing that he would one day become the heir to his great house.
However, the law of primogeniture conflicted with his ambition.
Repeatedly excluded from important matters, Jun stole his family’s heirloom to
prove his worth and legitimacy in the Realm of the Living.
Jun, whose sole goal is to become strong, suffered his first defeat at the hands of Mir.
He attributed the loss to Mir’s ancient weapon,
and began searching for one for himself, which was when he learned that his family heirloom was also an ancient weapon.
He now roams the world in search of Mir, hoping to confront him once more and prove victorious.

A descendent of House Wei, one of the most prominent houses in the south for their long line of fine warriors, Jun grew up in an oppressive and authoritative environment. He endured the hardship, believing that he would one day become the heir to his great house. However, the law of primogeniture conflicted with his ambition. Repeatedly excluded from important matters, Jun stole his family’s heirloom to prove his worth and legitimacy in the Realm of the Living. Jun, whose sole goal is to become strong, suffered his first defeat at the hands of Mir. He attributed the loss to Mir’s ancient weapon, and began searching for one for himself, which was when he learned that his family heirloom was also an ancient weapon. He now roams the world in search of Mir, hoping to confront him once more and prove victorious.

Difficulty

★☆☆☆☆

Combat Style

A melee character who uses a powerful Sway ability to approach rapidly and inflict massive damage.

Jun
[Basic Combo]

#1 (Talon Attack) – Normal Attack – Normal Attack – #2 (Bloodstorm) – Sway Approach - #4 (Ultimate Assault)

[Tip]
  • It’s easy to quickly approach the enemy or attack the flank by using Sway twice in succession to catch the enemy off guard.

  • As the character can pull in or quickly approach an enemy in a distance, which makes it advantageous to start a fight from a distance.

  • This character is strong in 1v1 combat, but weak in skirmishes. Make sure to keep an eye for groups of enemies.

  • The character is heavily dependent on normal attacks and works well with weapons that inflict [Physical Damage].